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metahuman

Photoreal digital humans — consistent, expressive, and direction-ready.

Metahuman production is photoreal digital character work — humans built and performed through AI generation pipelines combined with rigging, performance capture, and traditional VFX finish. We deliver characters that hold consistent identity across long-form work, carry emotional performance, and respond to direction the way a real actor would.

At Xinemind, metahumans are tools for storytelling, not novelties. We use them where casting is impossible (historical figures, fantasy characters, deceased likenesses with rights agreements), where consistency across episodes matters more than a single hero shot, or where a brand wants a recurring character that is wholly owned, not licensed from talent.

The pipeline integrates AI face generation, rigged performance, voice direction or AI voice work, and traditional VFX compositing. The result is a digital human that can carry a 5-minute scene, a campaign cycle, or an entire series.

/ What you get

  • Character bible — turnarounds, expressions, voice spec
  • Master performances in 4K, with passes for re-comp
  • Reusable rig and asset package (per-license terms)
  • Voice masters (AI-generated or directed VO)
  • Shot-level deliveries integrated into wider production

/ Facts

Per-character build
2–4 weeks
Performance turnaround
1–3 days/scene
Consistency
Series-grade

/ Process

How we build it.

/01

Casting + design

We design the character the way a casting director and concept artist would — likeness, build, costume, voice. Multiple options reviewed before lock.

/02

Rigging + base

Build the technical base for the character — face rig, body proportions, voice profile. Reviewed with director before any scenes are produced.

/03

Performance

AI-generated performance directed shot-by-shot. Voice direction (AI VO or live actor recording) integrated with face performance.

/04

Comp + integration

Final compositing into live-action plates or AI-generated environments. Shot-level finishing to picture-lock spec.

/ Where this fits

Best use cases.

Series-recurring characters

A consistent character across 6–10 episodes without casting and re-shoot scheduling overhead.

Brand-owned spokesperson

A digital character that becomes the recurring face of a brand — wholly owned, not subject to talent contract renewals.

Historical / impossible casting

Characters that cannot be cast — historical figures, fantasy characters, scenarios where rights and likeness need full control.

/ FAQ

Common questions.

How is this different from a deepfake?

Deepfakes apply a face to existing footage. Metahuman work builds an entire character from the rig up — face, body, voice, performance — and we never use a real person's likeness without explicit licensing.

Can the character carry a series-length project?

Yes. Series-grade consistency is exactly what our pipeline solves. Same character, same voice, same micro-expressions across multiple episodes — without traditional casting.

What about voice and dialogue?

Two modes — AI-generated voice with direction (best for stylized characters) or a real voice actor recorded normally and synced to the metahuman performance (best for emotional realism). Both ship to broadcast spec.