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/ Service

ai Meta Human

One digital human. Infinite usage. Fully IP-safe.

AI ultra-realistic digital human consistent across photo and video, and safe to own. No talent scheduling. No reshoots. No usage anxiety.

At Xinemind, metahumans are tools for storytelling, not novelties. We use them where casting is impossible (historical figures, fantasy characters, deceased likenesses with rights agreements), where consistency across episodes matters more than a single hero shot, or where a brand wants a recurring character that is wholly owned, not licensed from talent.

/ What you get

  • One ultra-realistic AI human character
  • Consistent across all media formats
  • Fully IP-safe ownership
  • Ready for ads, social, and campaigns

/ Facts

Build
2–4 weeks
Per-scene turnaround
1–3 days
Ownership
Fully IP-safe

/ Ideal for

Your brand ambassador, always available.

/ Process

How we build it.

/01

Casting + design

We design the character the way a casting director and concept artist would — likeness, build, costume, voice. Multiple options reviewed before lock.

/02

Rigging + base

Build the technical base for the character — face rig, body proportions, voice profile. Reviewed with director before any scenes are produced.

/03

Performance

AI-generated performance directed shot-by-shot. Voice direction (AI VO or live actor recording) integrated with face performance.

/04

Comp + integration

Final compositing into live-action plates or AI-generated environments. Shot-level finishing to picture-lock spec.

/ Where this fits

Best use cases.

Brand-owned spokesperson

A digital character that becomes the recurring face of a brand — wholly owned, not subject to talent contract renewals.

Series-recurring characters

A consistent character across 6–10 episodes without casting and re-shoot scheduling overhead.

Historical / impossible casting

Characters that cannot be cast — historical figures, fantasy characters, scenarios where rights and likeness need full control.

/ FAQ

Common questions.

How is this different from a deepfake?

Deepfakes apply a face to existing footage. Metahuman work builds an entire character from the rig up — face, body, voice, performance — and we never use a real person's likeness without explicit licensing.

Can the character carry a series-length project?

Yes. Series-grade consistency is exactly what our pipeline solves. Same character, same voice, same micro-expressions across multiple episodes — without traditional casting.

What about voice and dialogue?

Two modes — AI-generated voice with direction (best for stylized characters) or a real voice actor recorded normally and synced to the metahuman performance (best for emotional realism). Both ship to broadcast spec.